A recent post at rolemasterblog.com has triggered me to reflect on the findings of the dungeon crawler rule set. While I think it is a neat system it definitely doesn’t feel like rolemaster. Well, let’s walk through it step by … Weiterlesen
Archiv der Kategorie: Dungeon Crawler
Dungeon Crawler
Today some of my friends came along to do a test game of my dungeon crawler. Here are some pictures.
Dungeon Crawler for Rolemaster – Part 9: maneuvers
Galerie

Diese Galerie enthält 1 Foto.
Today I setup the rules for maneuvers. For the dungeon crawler I will not distingish between movement maneuvers and static maneuvers. We usually use the ALTERNATIVE STATIC MANEUVER TABLE 15.7.6. Therefore I use it as my starting point. First I … Weiterlesen
Dungeon Crawler for Rolemaster – Part 8: base attack spells
Galerie

Diese Galerie enthält 1 Foto.
Last week I discussed already two of the three spell types: non attack spells, and elemental attack spells. This week I will think about the third category: base attack spells. Up until now there is no real need to introduce … Weiterlesen
Dungeon Crawler for Rolemaster – Part 7: non attack spells and elemental attack spells
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Diese Galerie enthält 1 Foto.
This week I will have a look at the actual spell resolution. Rolemaster knows three types of spells: non attack spells, elemental attack spells, and base attack spells. Non attack spells In Rolemaster this type contains all spells that are … Weiterlesen
Dungeon Crawler for Rolemaster – Part 6: spell casting
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Diese Galerie enthält 1 Foto.
Rolemaster has several rules for spell casting and spell resolution. It is not a straight forward process. On one hand you need to consider the varying casting times based on the caster’s level and the spell’s level. Moreover there are … Weiterlesen
Dungeon Crawler for Rolemaster – Part 5: parrying
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Diese Galerie enthält 1 Foto.
After we discussed basic design principles and constructed weapon attacks, I want to cover the topic of parrying. Parrying in Rolemaster is something you need to announce up-front. However, I really like the reaction mechanism of D&D 5e. Dodge, Evasion, … Weiterlesen
Dungeon Crawler for Rolemaster – Part 4: modelling weapons
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Diese Galerie enthält 1 Foto.
Today is the first day I will start actually modelling the rule set. I think I will start with the basic broadsword. My first step is to have a closer look at the weapon table.My aim is to compress the … Weiterlesen
Dungeon Crawler for Rolemaster – Part 3: converting characters
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I will start to convert the players‘ characters. I think this will be one of the more easier parts. However, let’s start. I am going to use a D20 system for the dungeon crawler. Therefore I will convert all skill … Weiterlesen
Dungeon Crawler for Rolemaster – Part 2: basic design principles
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Diese Galerie enthält 1 Foto.
My newest project is to run a dungeon crawler game for my Rolemaster group. The interesting part is to allow them to use their exisitng Rolemaster characters and to come up with a rule set that is compatible with our … Weiterlesen