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Archiv der Kategorie: Game Master
Dungeon Crawler – Conclusions
Galerie
A recent post at rolemasterblog.com has triggered me to reflect on the findings of the dungeon crawler rule set. While I think it is a neat system it definitely doesn’t feel like rolemaster. Well, let’s walk through it step by … Weiterlesen
Dungeon Crawler
Today some of my friends came along to do a test game of my dungeon crawler. Here are some pictures.
The Art of Necromancy
This is a discussion about the RPG rule set of Rolemaster 2nd Ed.
In one of my last campains I narrated a story arc around a lich. Unfortunately for the heros this lich was very skilled in necromancy and started to raise the dead everywhere.
For this campain I investigated the Rolemaster rule set for creating and managing undeads. At a first glance everything looked very cloudy. I started to unravel the existing rules and finally found a good explaination.
The model is easy to understand and fits the existing rule set.
This section deals with the creation of undead mainly by means of magic. Basically you have two base ingredients
- a corpse
- a spirit or soul
In the event of death the soul depatures the body and migrates to the otherworld. The corpse remains. However, using Summon Dead you can call a spirit back into this world. The spirit may possess the body by its free will. If not, you may need to use Control Dead or Dead Spirit Mastery. To permanently bind body and spirit together under your control cast Dead Spirit Binding. If you loose control over the undead the spirit is unmastered and may turn on you.
Another way, maybe the most easy way, to create an undead is Animate Dead. This can be done on any corpse and does not require a soul or spirit. However, the corpse is directly controlled by the caster and the control needs continous concentration.
If you get your fingers on a fresh corpse (not older than one week) you can take advantage of soul residue. Using Create Undead you can create an undead with limited mental skills. You need to cast Control Undead or Master Undead to force your will upon such creature.
Our new gaming table!
Galerie

Diese Galerie enthält 1 Foto.
Today our new gaming table arrived from the US. I was lucky to place a pre-order for BoardGameTables.com’s Duchess table. Although the package travelled across the Atlantic ocean, there is no shipping damage. The assembly was a little bit tricky, but … Weiterlesen
Dungeon Crawler for Rolemaster – Part 9: maneuvers
Galerie

Diese Galerie enthält 1 Foto.
Today I setup the rules for maneuvers. For the dungeon crawler I will not distingish between movement maneuvers and static maneuvers. We usually use the ALTERNATIVE STATIC MANEUVER TABLE 15.7.6. Therefore I use it as my starting point. First I … Weiterlesen
Dungeon Crawler for Rolemaster – Part 8: base attack spells
Galerie

Diese Galerie enthält 1 Foto.
Last week I discussed already two of the three spell types: non attack spells, and elemental attack spells. This week I will think about the third category: base attack spells. Up until now there is no real need to introduce … Weiterlesen
Dungeon Crawler for Rolemaster – Part 7: non attack spells and elemental attack spells
Galerie

Diese Galerie enthält 1 Foto.
This week I will have a look at the actual spell resolution. Rolemaster knows three types of spells: non attack spells, elemental attack spells, and base attack spells. Non attack spells In Rolemaster this type contains all spells that are … Weiterlesen
Dungeon Crawler for Rolemaster – Part 6: spell casting
Galerie

Diese Galerie enthält 1 Foto.
Rolemaster has several rules for spell casting and spell resolution. It is not a straight forward process. On one hand you need to consider the varying casting times based on the caster’s level and the spell’s level. Moreover there are … Weiterlesen
Dungeon Crawler for Rolemaster – Part 5: parrying
Galerie

Diese Galerie enthält 1 Foto.
After we discussed basic design principles and constructed weapon attacks, I want to cover the topic of parrying. Parrying in Rolemaster is something you need to announce up-front. However, I really like the reaction mechanism of D&D 5e. Dodge, Evasion, … Weiterlesen